I'm guessing off the bat (without knowing exactly how DOSBox renders the display) that it would have to change the way DSOBox renders the display to cover the black areas as well somehow if the black areas outside the display in the DOSBox window aren't currently accessible in this way with the current code. It's nice for presentation for streams and YT videos but it'd also be kind of nice in real time for playing a game yourself at home as well. The idea just came to me after watching some DOS game let's play videos on YouTube. A summary of the licenses behind RetroArch and its cores can be found here. Accurate instruction and memory timing, passes instrtiming.gb and memtiming.gb from blarggs tests. Accurate CPU emulation, passes cpuinstrs.gb from blarggs tests. Turn Off any pipeline animations in User Interface. It would just display "behind" the game display like a wallpaper and spill out into the black bars/columns outside the main render area that DOSBox usually doesn't take up. Gearboy is an open source, cross-platform, Nintendo Game Boy (DMG) / Game Boy Color (GBC) emulator written in C++. Edit the game screen to fit your overlay border, without leaving the RetroArch Menu.1. Perhaps it could also have an extra CONF entry for scaling/best fit options like fill/stretch/fit/1:1 etc. 5)Scroll down to Overlay Preset and press X on your controller. 3)select Onscreen Overlay (Adjust Bezels and Onscreen controls) and press X on your controller. Newer versions of mGBA other than 1.9.0 starts to have hiccups in emulation, crackling sound, or random crashes when changing games or loading a rom.Is there such thing or has anyone thought of having a feature in DOSBox where, defined in the CONF, you could add a border/background image file that would display in the black column bars around the render display (most useful for aspect ratio-corrected games)? So that, for instance, when you're playing a 320x200 aspect ratio-corrected game in 1920x1080 fullscreen resolution you could have a nice optional border around it? That could go for letterbox displays as well for that matter. 2)scroll down to Onscreen Display and click X on your controller. Remember to use the core from the 1.9.0 build or above to make this work. So, you don't have to do anything stupid with a Custom Resolution. These are intended to be used exclusively with RetroArch-Wii 1.9.0 (or newer I recommend 1.9.14) mGBA core at the default Wii's resolution of 640x480. Select: Overlay Opacity and choose 1.00.Shaders are small programs, and they are written in specific. Select your Super Game Boy Border Ovelay. Shaders can also be used to display the handheld border: Shader languages and shader presets. Select: On-Screen Overlay then Overlay Preset.If this doesnt fix it, navigate to this same menu but a little further down. Try launching a game at this point and see if the overlay is gone. Select: Game Boy Model (requires restart) - Super Game Boy, Heres what I did: Navigate to RetroArch > Settings > On-Screen Display > On-Screen Overlay - turn the first 4 settings to ON (I believe the fourth setting is the most important one).It has to be from RA 1.9.0 or above to make this work. Load a Gameboy game with the mGBA core.Ive been using the 'retropad' overlay (not the flat), and it seems to help. Use the zoom function, and zoom in some 10, to make it bigger. Here's how to use my Super Game Boy Border Overlays: The Bezel Project was released for Windows You can now easily add Bezels Borders to your favorite Retro Games while running them in Mame or RetroArchTh. Retroarchs touch controls are as sensitive as any, its just that you probably often miss the actual touch area. "Super Game Boy Enhanced" (Borders of European and Japanese game releases)Ĭombined, these Overlays equals to: 333 different Overlays and occupies 6MB in Memory."Super Game Boy DMG" (created with GIMP, thus, not official)."Super Game Boy" (Borders that appears when you press L+R in a real SGB Cartridge)."Super Game Boy Classics" (Borders of Popular Games like Castlevania, DK, Pokemon, etc.).The ZIP file contains 4 folders, these being: These overlays are not exactly named after the game they're from, and if I'm missing a super obscure japanese RPG game border overlay, please, don't ask me for it. I've supposedly converted every single SGB Enhanced game border to it's own overlay, these includes Europe and Japanese SGB Enhanced games. So, I've manually edited and created these Super Gameboy Borders to act as Overlays in RetroArch-Wii. Tired of not finding good RetroArch-Wii Super Gameboy Borders, I decided to make them myself.
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